2020 Advance Program- now virtual (OLD)
Due to the unprecedented events related to COVID-19, this year we are presenting virtually. Registration is free for all attendees.
9am to 10:30am |
Plenary Talks Welcome Address Visualization for the Blind Designing Feedback & Failure in Video games (AKA: Why You Should Sometimes Set Players On Fire) Caro Williams-Pierce What Does the #MeToo Movement Tell Us About Sexual Violence? Naeemul Hassan |
10:30am to noon |
Break-out Sessions – After the morning plenary session, each of the topic areas will host a live Q&A session in parallel from 10:30am to 12 noon. During this informal meeting, several authors from each track will be available to discuss their research. Attendees are encouraged to drop in on each of the different rooms to interact with authors and discuss relevant topics for each session. The Zoom room links will be provided in your registration confirmation email. Design Issues Chair: Joel Chan Understanding Older Adults’ Participation in Design Workshops Making Invisible Entities Visible — Negotiating Disclosure of Invisible Conditions in the Workplace Unpacking the Black Box of Scholarly Synthesis: What’s Inside? Interacting with On-the-Wall Robots Engaging the Commons in Participatory Sensing: Practice, Problems, and Promise in the Context of Dockless Bikesharing Yongle Zhang, Yuling Sun, Ge Gao Accessibility Chair: Amanda Lazar Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective Approach Matters: Linking Practitioner Approaches to Technology Design for People with Dementia. Interacting with Data Chair: Eun Kyoung Choe OmniTrack for Research: a Research Platform for Streamlining In-Situ Data Collection TandemTrack: Shaping Consistent Exercise Experience by Complementing a Mobile App with a Smart Speaker Crowdsourcing the Perception of Machine Teaching Exploring Machine Teaching via Co-design with Children Learning Chair: Caro Wiliams Pierce Building For Robots: An Alternative Approach of Combining Construction and Robotics Hello New World: Player Perceptions of a Cybersecurity Digital Game Sphero.Math: Integrating Robotics into a Fourth-Grade Mathematics Classroom Authentic Data Science For The Middle Grades – Unschooled, Creative and Engaging Framework for a New Normal “So, You are Actually, Like, Going to Make This?”: Using Participatory Design to Inform a Culturally Relevant Computer Science Curriculum “You Might as Well Just All Agree with Each Other:” The Influence of Cyberbullying on Women’s Social Presence in Online Discussions |
Security / Privacy Chair: Michelle Mazurek A Pedagogical Analysis of Online Hacking Exercises User Strategies for Sending Sensitive Information Secrecy, Flagging, and Paranoia Revisited: User Attitudes Toward Encrypted Messaging Apps What Twitter Knows: Exploring Users’ Perceptions of Ad Targeting and Ad Explanations Through Their Twitter Data User Attitudes on Commercial Genetic Testing Understanding Data Chair: Niklas Elmqvist Testing the Test: Visualization as an Alternative to Traditional Statistical Tests Scents and Sensibility: Evaluating Information Olfactation DataWorld: Externalizing Hidden Data Flows for Situated Analytics The Perceptual Proxies of Visual Comparison Are We There Yet? Building a Roadmap to a Holistic Model of Visualization Perception Workshop – 10:30am – 4:30pm Human-Centered AI: Trusted, Reliable & Safe |